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Your argument sounds like mods are something completely new. They can then look at that data and say, okay this is an area we need to look at for the next one because this large portion of the player base used this mode to change this about the game. They will have hard numbers on how many times this mod was downloaded, maybe even how long it was used, etc. To see what those players want changed, without actually having to communicate with those players. Really, I see that as their biggest benefit from letting mods on console.
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Plus if a lot of people end up using it, it gives them feedback data on what they need to look at for the next game. And they would be optional for people to use. They wouldn't run a big risk of breaking a whole lot.
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I don't see why they wouldn't allow mods like that.
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And obviously since consoles are limited by hardware, like PC isn't, there won't be anything that hits performance. I would mostly expect some new weapons and armors, nothing major. It would've been impossible to use this many mods at once - and have them all work - without these tools.Īnd I doubt we will see changed UI or tweaks like that, because that would be Bethesda admitting that users made something better than they did. If you're interested, here's the last mod list I made for Skyrim. At the very least the experience will not be anything even close to what you can do on PC. Without these tools I fear modding on consoles is going nowhere fast.
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This patch allows multiple mods to work together that otherwise would overwrite parts of each other and break. A bashed patcher like Wrye Bash looks inside all the mods that have been flagged safe to merge, and combines them into one patch. A mod sorter like BOSS sorts your mod load order using the best practices as determined by the community, as well as flags mods that should be merged into a bashed patch. More complex mods like those with a lot of complex scripting usually load later in the load order.Ī mod manager like the Nexus Mod Manager is used to download mods, and to fine tune the load order. Simpler mods like UI changes and texture replacers usually load first.
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I think anyone with half a brain would have to expect any mods available on a console to be very limited, but you could still do some worthwhile stuff in that space, even if it's nothing more than fixing/improving the numerous issues that plague Bethesda games.įor example, I might have enjoyed Skyrim significantly more on consoles if I had merely been able to install a simple mod to overhaul the magic system. The mod scene for consoles will have to be an extremely watered down version of anything on PC. To my knowledge something to this effect has never been done before (please correct me if I am wrong). This topic really fascinates me because I am excited to see what is even done with the whole thing. What sort of mods do you see even coming to consoles? With the consoles fairly running this game, adding any sort of ancillary modifications to this game seems hard to do without cutting the stitches that are already barely holding this thing together.